larger sise output support for machines that can handle it!

greets all:)

ok so just the last month I got a new PC…lucky me. Anyway I have noticed that the larger i build my tiles the better the end result is. For example say I have a 16k terrain built from 16 1k tiles there is percievable blending across the tiles, however if I use 4k tiles then I get a much more detialed.less blended result. At this point while rendering out my heightmaps I never use beyond 3.5gb of ram on my machine. The machine itself has 12gb and if its pobbile to let it use more then I think it would be a great to be able to render out tiles as 8k or even 16k for the next version of worldmachine. Pwerhaps there should even be some detection by world machine to tell how much memory a system can use?
all my rendering im doing on one of the new intel I7 quad cores with hyperthreding which the tiled output has no problems using 8 threds with…:slight_smile:

Adam

I will lift the tile size limit in the next version; on 64bit machines with gobs of memory as you say, large size tiles are not as much of an issue.