In 2.3 and 2.3.2, my layout view becomes garbled when it begins to render a higher detail pass on the terrain, or when the Layout/Explorer Active Resolution is set to 2097k tris.
In 2.3.3, there is no terrain at all. It’s black.
In 2.2, it works perfectly but I can’t load any scenes that were made in 2.3+.
I seem to have isolated the problem to having a clamp node in the network with “Normalize Input” checked. Even if the clamp is bypassed, it still garbles. Is there a workaround? Can you fix this asap! I normalize all the time!