Hello, I’ve got a simple question:
I have a heightmap which I want to cover an area of 8x8km - I set a file input device for it and set the size in its settings. I further set the size of my world to 8x8km in project settings. I can see the heightmap nicely stretched across the world. So far so good.
Because I am importing to an engine supporting terrain paging, I opt for tiled export and set 16x16 output tiles (second card in preferences). So theoretically one tile should be 0.5x0.5km in size. But when I import to my engine, every tile is MUCH bigger (some 2x2km maybe even more). Is this caused by bad setup in WM or is this some bug in Leveller format export?
I am suspecting the exported because it did one more strange thing - flipped the output vertically (so I have to flip the map manually in Photoshop before importing into WM, then everything looks on).
Thanks