Hi all, might be missing something here, but I’m trying to export a series of meshes from world machine using mesh reduction and I can’t get the edge vertices to line up once I do. If I turn on blending I get flat meshes, but without it they are useless 'cause of the huge edge gaps. Is there a better way to do this? Or, is it possible? I want to use splats/colormaps/normalmaps from World Machine or I’d just split the mesh up using extract in Maya, but I don’t know how to get that program to split a mesh with precision…
Any help would be appreciated.