Hi there,
I’d highly recommend opening the example file “Masking in 6 different ways” located under Open Example World -> New Examples for WM 2.3 -> Techniques.
It shows how to use the selector tools to create your own color maps – you are certainly not restricted to using height alone! In particular, its a good example of what each kind of selection will look like.
Another example world that might help is the “Splatmap Converter” in the same folder as the above. If you open the splat converter device and increase the “exclusion” parameter, you will see that it forces sharp color transitions – you can use the splat converter as a general purpose mask manipulator to easily create sharp contrasts in this way.
With that said, I agree that I would love to have more ready-made texturing macros, but macros are simply a collection of devices connected together – much of the time you will end up needing to create at least some of your own texturing network to create whatever look you’re going for. Best case, after doing so please do share the results with the community!