Originally published at: Mac World Machine? – World Machine Development Blog
I can roughly sketch out the changes for the next version of World Machine, code named “Dragontail Peak” into three categories of focus. Let’s call the first category by the really boring name of “framework changes”… What does that mean? Available for Mac and Linux. That’s right! For the first time in its history, WM…
I simply can’t express how excited I am for this!!! Really looking forward to running WM on my MacBook, I really miss playing around in this software ever since I switched. And also a massive thumbs up for the Linux support, that is so huge! Do you expect this to make it easier to run WM on servers as well?
For sure. In fact, the next “framework” change blog post is going to talk about the console/scripting/cli changes, but the short story there is that it’s much easier to run WM headless now, and also still drive it either from the terminal or with a script.
So for example, in Dragontail on linux you’ll be able to say
./WorldMachine --headless
and then be able to programmatically load/build/export stuff via the console. Full headless support is not in place yet, but that’s the goal. It also will be a Pro-level feature.
In regards to the Linux build of WM, will there be a beta before release, and if so how would one sign up for the beta?
Very excited to give the native Linux version a spin when it comes around. One more Windows dependency off the list.
Mac and linux builds will be available on the dev channel at the Update Center as well as the regular Windows builds. It likely will not be immediately available with the Windows version at first - I have to get better build and deployment infrastructure up and running for those platforms, and I don’t want that to delay the Windows availability for the other features that will be present – but it will be arriving.