I believe something like this is what you’re looking for:
Example Variations PBR.tmd (77.8 KB)
A material is loaded and tiled onto a terrain. The diffuse channel is extracted, blended with some color variations, and then replaced.
I believe something like this is what you’re looking for:
Example Variations PBR.tmd (77.8 KB)
A material is loaded and tiled onto a terrain. The diffuse channel is extracted, blended with some color variations, and then replaced.