Hi, im experiencing some kind of memory leak that prevents me from completing tiled builds on my machine
(WM2.15 on vista 32b , 4GB ram)
The world extents is very small and the tiles are very small too (256*256).
The tiles are actually built, but in the blending phase, it inevitably runs into an out of memory error.
It looks like in the blending phase, world machine does not deallocate the memory its using, thus leading to an out of memory error for big tile sets (20*20 or more). Also after the out of memory error, WM continues to use all the memory and needs a restart to free the resources and work again.
I’m ONLY bulding tiles, they are not merged in a single image. The problem does not raise in the building phase, all tiles are built correctly. the problem occurs in the blending phase, which happens after the build and before the writing of outputs. The first 20 or so tiles are output correctly to disk as images before the out of memory error occurs.
I’m pretty sure this is a bug, WM does not free resources of the completed tiles in the blending phase, since I see a constant increase in memory usage during the blending phase. This makes no sense as the resources of each tile should be freed once the outputs are written to the disk and there are no other nearby tiles that requires blending.
I’ve attached a simple project that produces this error :
Edit :
I’ve noticed (too late) theres another thread about this problem :
Any help will be greatly appreciated, as this problem is basically preventing me from completing any build.