Really need the ability to control the density of the mesh output separate from the height map(overall) resolution.
i.e. even though outputting a 4k x 4k terrain, set the mesh density to 256x256.
the ability to control tile resolutions independently would be great as well, allowing more detail near a known camera
position, less detail far away.
oh, while I’m at it… how about floating point tiff output? (anybody give me any hints on getting the .r32 files to work?)
thanks,
Brian