For me, this module has a low presence and can only be used to export obj, and it would be even more useful if there was a module that could convert the mesh to a height map.
I mean you can just connect the advanced perlin to the height output device and export it as a heightmap, but if you’re looking for importing a mesh and converting it into a heightmap than im not sure if that’s possible, probably but if it is i can’y help you here
I like this idea! And in fact, having a way to take a mesh and turn it back into a heightfield for editing is a feature that is mostly complete and slated for the next named release.
In the curent experiment that consists of two devices, one which imports a mesh file and turns it into a heightfield. The second device lets you apply “heights” to a mesh - keepings its topology but adjusting its vertex heights. The second device may get folded directly into the meshify device, so that you can just pipe the heightfield and then the “matching mesh” to produce a new one.
Will this allow it to take arbitrary meshes (Not just explicit heights) and bake them into the heightfield? What I mean is to basically embed any mesh (Even if it has holes) by like… taking the highest height at that point or something and using that as the height value. With translation, rotation, and scaling of the mesh, this could be quite powerful.
Yes, that is the idea! It should make World Machine’s algorithms accessible to a broader set of 3D models.