Meshify device has a broken preview

The shape of my terrain shows while I’m editing a parameter, but as soon as I let it sit idle, the preview turns into, well, like the screenshot.

Not sure if it’s a bug, or I’m missing a setting. A bit too sleep deprived to check lol!

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I’ve confirmed and can replicate this issue when building a mesh at high resolution with a water edge geometry forcing input. I’m not sure what’s going on yet here however.

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Upon further investigation, it seems like as soon as final calculation is done, the algorithm is switching the “Quality” to 0, while the slider still shows whatever quality you set in the UI. Changing slider position resets the preview, but at the end that quality parameter is again set to zero.

EDIT: Forgot to mention, but the normal output is being affected by this change too.

Also just plugging the water into the meshify breaks the output