As of the current version, there hasn’t been a satisfactory solution for creating delta river systems.
Therefore, I’m using the erosion module’s characteristics to guide the river’s course and simulate a delta.
Although this approach may not be highly realistic and practical, I’m just presenting it as an idea, and I hope that better solutions will emerge.
- Using the difference to obtain the final water mask.
- The entire river system is created using an erosion module.
While it may be a bit complex to create, I really love this effect.
I’ve been working on the delta since last year, but I haven’t found a better way, so I just uploaded it directly.
river deltas.tmd (913.1 KB)