Hi Stephen, with the multi res support is it possible to do the following:
Import and store a terrain render extent at higher res than the surrounding terrain? In other words import high res terrain.
With a higher res terrain patch, export it and the surrounding lower res terrain as one single terrain at the lower res. So basically resample the high res and merge into the surrounding?
It’d be useful if I could set up a render extent, export that, model it at higher res elsewhere, reimport it back to the same extent but at higher res. Is this possible?
Did you implement the scale imported layout devices to new world extents? I’m still using 2.3.1 here…
Ta,
monks