Hello to all,
after having watched lot of tutorials from geekatplay and youtubr, I decided it was time to me to build something from scratch in WM: some soft (but ridged on top and nicely carved) coastal hills and a small pluvial valley underneath.
I’ve studied like a mad. I’m ready to do that, I told myself.
Well…no I don’t
First experiment results: a terrible-looking, dull and flat terrain
First of all, I think my network is damned complex for such simple layout. Perhaps some uneeded nodes?
Hills seems a bit up too rough to me, but if i power-up the erosion nodes, they goes disrupting and ending up in flatland.
At the end of the day, I was not able to soften them (in the valley-midland range) without loosing them.
The valley is way too large and make the terrain uninteresting. Perhaps I made a mistake in the Terrace or the Expander node, or in the Perlin generator?
Finally, the erosion. It leaves a weird set grain/spikes I was not able to control, and a sediment collapsion just below the higher ridges. It looks weird when applying a simple texture overlay.
I know there’re very dummy question, but I really want to understand where are my mistakes. I definitively want to improve my skills
tnx in advance for any support!
gabriele
PS I’m using 2.3.7 Basic