I created a texture macro based on HYLK’s own colorizer, but it has more features such as color erosion and support for water and beaches, and also weightmaps.
Here are some pictures of the macro at work (macro is texture only, lighting is made by a seperate macro):
Additional Features:
Internal snow (Fast & Slow versions, slow adds a considerable amount of build time)
Realistic vegetation placement
Ultra fast performance (1.5s - 2.2s w/o slow internal snow on 1025x1025)
35 internal colortables
Depth-based water coloring
Planned Features:
More colortables for slope, deposition, etc.
Possible bug fixes
Performance boosts
DM me on discord to obtain this macro: Delta Research#8502
A pre-3025 version is also available. (non-water composite type)
Please report any bugs via discord or PMs! =D
I couldn’t figure out how to DM you on Discord without going to the friends request process but I’d love to check out that macro. If you know how to do it, my username is: Todd#1262
Update: v2.0.0 released!
Update soon to come to gumroad…
CHANGELOG:
v2.0.0: Revamped parameters for LTE and also deprecated splatmap bc apparently I don’t know how they work. Also changed a few minor things internally, such as moving all the terrain colorizers to one router.
Update v2.0.1 will be live within a week, but I am moving away from gumroad for downloads as it’s very buggy and slow on my side. More colormaps and small improvements will be added, and will be compatible with the latest LTE build (ver. 4020).
Progress has been a tad slow, but ‘slim’ versions of my macros will be available in the next update, which is easier to wire up multiple colorizers or my macros in a single project.