I created a texture macro based on HYLK’s own colorizer, but it has more features such as color erosion and support for water and beaches, and also weightmaps.
Here are some pictures of the macro at work (macro is texture only, lighting is made by a seperate macro):
Showcase of color erosion:
No color erosion:
Simple terrain to showcase the full potential of this macro:
Sadly, it clips a little at the bottom of a 1080p screen.
Internal snow (Fast & Slow versions, slow adds a considerable amount of build time)
Realistic vegetation placement
Ultra fast performance (1.5s - 2.2s w/o slow internal snow on 1025x1025)
35 internal colortables
Depth-based water coloring
More colortables for slope, deposition, etc.
Possible bug fixes
DM me on discord to obtain this macro: Delta Research#8502
A pre-3025 version is also available. (non-water composite type)
Please report any bugs via discord or PMs! =D