Hi I have the beginnings of a continent that I am quite please with in WM. I am now experimenting with 8 Channel Splats which I am importing into Unity with Tom’s terrains tools. I have attached an example of the .tmd and 2 grabbed pictures from Unity.
The problem is no matter what I do
a)If you look at the WM file I get horrible horizontal bands across my landscape rather than a smoother blend
b) I am not getting the blend between the landscape, the mix between rock and grass for example I wanted rock colours jutting through the grass etc.
c) I feel I am not making the most of the channels. (Some colours just aren’t coming through)
Basically I have done OK with 4 channels but the “rock channel” for instance is quite tiled and needs to be broken up with a second splat over the top here and there with another rock channel. (or that is my hope anyway!) If you look at the images in the attached folder (These are both the same 2 splats attached in a different order in Unity) they look horribly tiled -Which can be tweaked manually with a brush in Unity but would be great to get a better spread first. They also look very washed out, almost like the pngs I have outputted as splats are very faint. Any help would be much appreciated or anyone who can point me to a good tutorial or macro that might help would be great!