Hello there! I recently created a new renderer macro, also with the help of a member from a terraforming Discord server called Kr0wn. As I’m starting in 2D design too, I’ve learned quite a few tricks about shading and I had the great idea of using them in World Machine, because it’s almost the same thing as working with layers, when using combiners. That said, I created a renderer which creates tinted shadows! Yes, shadows which react to the color. This way you can get some realistic lighting in your terrain. There’s also fog, and emission input, both systems created by Kr0wn.
The light system works so it changes depending on the angle. However I recommend changing the color for daytime. Also, it is recommended to use non-shaded terrain, just flat color, this will get rid of unnecessary contrast and look better, but that’s up to you
What effect? The textures are mostly done with color nodes and some colorize macros made by the community. My macro only builds realistic baked lighting, so it needs a terrain and bitmap input. It has a mask input which is for the emission mask, so if you have for example lava, you can mask it and plug it into the emission input to have glowing lava!