new thread regarding WFabs macro idea

What you made though could make a great macro in itself! Image editing for textures is a nice feature in itself!

Thats a clear explaination
I was just trying something extra
Though i dont know how to do this FAKE bump
And i do not really know what specular is

(Sounds stupid for someone whos into 3d,but im just not all of techniqual launguage)

What is it that specular should do?

A specular is simply the reflection of light source on the object, In our case light source is Sky (we can specify a colorizer gradient as the sky color), and terrain is the object (although specular is not necessary, but for wet sand or rocks near water level, it could be helpful).

For Bump I have an idea, which I’m yet to experiment with. Once the diffuse part is complete and I see it’s architecture, then we can tackle bump.

Alright thanks for clearing this up
I will work on this today

The specular shouldnt be to hard, maybe lightmap maker?
To actually get sun and sky color in you specular
It also deals with the angle and elevation

Yes exactly, lightmap maker gets the sky color perfectly, but a colorizer gives user control over dramatic scenarios like golden sunset etc.

So i do not use the sun color of the lightmapmaker?
Add a graduent colorizer in the mix for more control
Also this lightmapmaker is not the same one as for the AO module?

Why not both! :slight_smile: Think big!

I have started work on this as well, but my speed is slow and I’m colorblind, so no help on diffuse mind you! 8)

You colorblind? :shock:
Are you serious?
Anyway i will try different setups with this
See what works the best

Hehehe, yeah I’m serious… don’t worry, about 28% men and 2% women are in fact!

You still see colors right?

We will make this thing work,just worried about the fake bump
Cause i tryed already…like i said it makes spikes

Yes I see the colors, but when red and green (any shade or mixture) appear together, they change into a same color (like orange or yellow) and I cannot tell what it really is. Purple I have never seen, apart from that everything is good, I have learnt to believe numbers and color codes rather than how they look.

Bumps will come later, I’ll help you with that. Just get the diffuse working, like mixing colors to make it realistic looking. this part seems to be the core, rest we can derive from diffuse color output.

Yes its all good ill try to keep it in mind
And i will try different setups and maybe add some features iff they needed

Come to think about it
Have you opened my high ress colorizer?
Mayve thats something to start with

So heres the flowgraph for now

Let me install the basic version of new wm build, then you can send the macro sample. That would be much easier I guess.

What do you mean? The high res colorizer?
Its in the library

No, I have that one. I meant the new one.

Ow yeah its not finished yet,
I will send you after this message ill attach it to a new post
I dont know its kinda like you ment it to be
I sertaibly hope so

And why install 2.6 basic?
Why no update to 2.6

Ow and paremeters arent all attached