After someone asked how to do topographic lines in World Machine (and noticing that Quadspinner’s Gaea has a fairly nice node built in to do this), I set about making a macro to provide topographic lines as well as overlay a gradient using colors one might find in an actual map. I also made this to make my own fantasy mapping projects go just a little bit faster, but we don’t need to pay attention to that. The device is unlocked, so you can change the gradient, or not use it at all if you don’t like it, though the macro by default also outputs straight black topographic lines.
I set the maximum topographic layers in the macro to 20, but since it’s unlocked, you can raise it higher if you need to. I’m going to be working on reliably adding in water to the texture, without having it be locked to a specific height. I’ll post it here when I’ve done that! Let me know what you think, and if you’ve found this useful at all!
Topographic.dev (18.1 KB)
Here’s a couple examples of how it looks by default:
I’ve added optional water functionality to the macro. This is the only change, so in case you don’t need it, I’m leaving the original macro above, however, this new version has proper routing, so if you’re not using the water input, it won’t increase build times at all. I can provide examples of what it looks like with the water enabled if requested, but since it’s a semi minor edit, I won’t worry about it just yet. In any case, here you go!
Topographic.dev (34.3 KB)