Noise not constrained to mask

Hello again, I made an island hooked it up to an Advanced Perlin noise generator, but when I view it in 3D view the noise is covering the whole map not the enclosed masked area. What am I doing wrong, I can’t see any difference from mine and your tutorials or demo’s.
Thanks

Hi there,

can you post a screenshot of how you’ve connected things?

Thanks

I played with it for a few hours and by studying your tutorials and demo’s I got that part working. Thanks.