Non-weighted splatmaps

I would like to get a WM splatmap into the CryEngine. Now, the CE doesn’t use weight-blended materials for terrain layers, just a simple on/off flag per pixel. Which means I would have to convert the output of the Splatmap converter like the following

For every channel, output 1 if the channel contains the maximum value of all four channels, zero otherwise.

I have looked through the available devices but didn’t come up with an idea on how to achieve this. Anybody else have a solution?

Hi there,

Luckily, you can achieve this affect:

Just slide the “Exclusion” parameter all the way to the right. Full exclusion will make one, and only one, channel have maximum value at a given pixel, with all others set to zero.