What is the point(no pun intended) of having an option visible that has not been implemented. I do realize Worldmachine is not orientated towards modern game design. But this UI option is super annoying to see. Normally I would ask to have it implemented, but kind of feel it is too difficult to be coded to work.
or was there some secret update I am not aware of where this now works?
IT would be VERY helpful for me… the shape file I made is needed to be brought into Unreal for a PCG graph. I am doing my exports out of Global mapper so the shape needs to be the same as the one in World Machine.
Would it be possible to have some sort of Hotfix.?
Can I send it to the devs… so they can do the export. You would think in the updates they would re-enable something that has already been a working feature.
You mean the vector graphics, right? Because that is not possible at the moment.
I don’t think they will have the functionality either, why would they have it and not release it?
I do think so! But no clue as to why, as it seems like the devs thought this was a low priority feature to begin with, you can post/ask for its reimplementation on https://worldmachine.featureupvote.com/!
As the thread title suggested… it should be removed if it is never going to be implemented. I suppose the Devs do not follow game design practice very closely. Splines/vectors are very important for map work. Some of the newest to become popular is the Procedural content generation aka PCG. I have been using something similar for almost 15 years doing military simulation ARMA/VBS. Basically If I use the shapes in worldmachine to manipulate terrain… I can then use the same shape to generate content in the same shape.
Wow that is really cool, I agree that missing that feature (and having the context window tease you with it) is really annoying.
Then I have some (hopefully) good news for you!
I’ve just checked to see if it is possible to use the compatibility save feature from WM 4.x, to save the file and open it in WM 3.x. This appears to work!
Upon opening it in WM 3.x, I can export the shapes as an .svg file!
However, it does seem to do some strange transformations with it, but maybe you can figure that out by playing around a bit. Oh and it does not save the Bezier handles.