Lately I’ve been trying to code up a copy of the bake lighting device using the code device. Quickly after I’ve been adding features to the device to make rendering better.
I Started by implementing basic ray traced light to a sun that is positioned by parameters
I added path traced bounce light to make colors bleed onto nearby surfaces
Then I added soft shadows that gets blurred with the distance from the object casting the shadow
Then I implemented emissive textures to have part of the scene emit their own light
Showcase of path traced light emitters in a little scene
Little volcano scene
So far it has been a very fun project and I hope to add more features and improve performance in the future.





