Currently it is pretty tricky to combine water through composite type, it would be cool to have one big node that will do this without chains of combiners
Just as a note: There is a Combine Water
macro in the “River Tools” category that seems to accomplish this. Have you already given that a try and had poor results? If so, creating your own macro that bundles those chains of combiners into a single node is always an option!
yep yep yep
ticket mean that i think about new feature for layer node, currently do it by sing chains of combiners, but just dont like repeating chains of devices
but ye, will try to combine them into 32 inputs macro (i use a lot of separate custom water object on the map). Also i think that usage of macro is much more bad, than if developer will just add one node - it will reduce a lot of PC resources and export time (i think)
thanks for idea
My bad, my eyes skipped over the Layers
node part of the title!