I was just wondering how you best add surface area around the object you’ve designed in World Machine. So you don’t need to have the camera in e.g. Terragen up super close to the object.
Maybe it’s easier if I give an example…
See this: http://hem.bredband.net/b240685/misc/wm.jpg
Anyone know a good way to best go about adding surface similar to simple perlin noise or whatever around that mountain? It’s in part generated by Radial Gradient, which I can surely decrease it radius on, but then it seems that would make it more “pointy”, and I definitely don’t want to change the shape of the mountain, as I’m very happy with how it looks now.
Again, the reason I want this is because otherwise I’d basically have to place the Terragen camera on the mountain itself, or very very close, which wouldn’t let me get a good “view” of it at all. Besides, it would just display a mountain on a square? :? Instead of a mountain part of a landscape.