Preview of 4045 texture macros

Final 4045 release (available soon!) will include some of the most important updated content for Hurricane Ridge.

There are several new texturing macros that will ship with 4045, designed for realism. Here’s an example of two of the new macros, the Rock & Soil macro, and then a Vegetation Layer macro atop it.

The rock texture macro works along geological principles. You can select the bedrock type on a continuum from granitic to basaltic rock. Applied to that base is then an emulation of chemical weathering, that oxides the rocks, turning them various red-yellow shades (controllable).

The vegetation macro is somewhat similar to the existing Vegetation Scatter macro, but much more powerful. It makes it easy to layer one or more ecosystems of vegetation onto the terrain. A few big dials let you quickly add groundcover with a minimum of fuss. In the image above, a small displacement height was set to add “fake trees”. This is obviously optional :wink:

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I just want to swing by drop some words of encouragement in here. It is great to have you back and things rolling again! I use all the other world generation tools but I always come back to WorldMachine for its stability and feature set.

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all previous 4 releases already was fantastic
what 4045 may add more useful than bug/error fixes :thinking:

Just in time for the next payday! As soon as I can replace the expired email account from my original license, I will be renewing!

What extents/resolution are we seeing this at? Splendid work scaling the vegetation! Getting that right can be quite tricky.

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I believe that’s either a 4k or 8k world. When producing a direct colormap (as opposed to a materialmap/splatmap or similar), you really need all the resolution you can get! Luckily it’s much easier to work at high res in Hurricane Ridge.

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