Final 4045 release (available soon!) will include some of the most important updated content for Hurricane Ridge.
There are several new texturing macros that will ship with 4045, designed for realism. Here’s an example of two of the new macros, the Rock & Soil macro, and then a Vegetation Layer macro atop it.
The rock texture macro works along geological principles. You can select the bedrock type on a continuum from granitic to basaltic rock. Applied to that base is then an emulation of chemical weathering, that oxides the rocks, turning them various red-yellow shades (controllable).
The vegetation macro is somewhat similar to the existing Vegetation Scatter macro, but much more powerful. It makes it easy to layer one or more ecosystems of vegetation onto the terrain. A few big dials let you quickly add groundcover with a minimum of fuss. In the image above, a small displacement height was set to add “fake trees”. This is obviously optional