Preview Windows loading endlessly

When adding a third Erosion device to the graph my Preview renders empty. Instead I get an endlessly cycling loading symbol which looks like this:

wm_preview_endlessly_loading

Any idea what settings I might need to change to get back the preview?
I can keep adding other devices and the preview works.
As soon as I add one more Erosiion node the view fails.

1 Like

@Polynaught Change any parameter inside that erosion node.

Thx for your suggestion. Already tried that.
To clarify: I build to that device (yellow sphere button) and expect to see a result with higher resolution then the realtime preview. That’s how it always worked. Instead I get the freezing circle thingy.
When I change parameters inside the newly added erosion node I indeed see the realtime preview as expected.
But as soon as I build to that device once more, the rendering freezes again.

wm_preview_endlessly_loading2

Not sure what to make of that.
System memory sits at 15.6 of 63.9 GB usage.
CPU idles at 3%.
GPU is at 34% and 1.6/24 GB.

by usage of which software you did create such gif? :thinking:

@Polynaught Instead of split view, have you tried switching to the full 3D view after build yet?

In my limited experience with the current dev build, I’ve encountered this preview problem after build twice. I think it has to do with the new memory optimization thingy implemented with this build, still a bit rough tbh. Try saving/restarting the project file and do a build, see if anything changes. More testing clearly needed in this area.