When adding a third Erosion device to the graph my Preview renders empty. Instead I get an endlessly cycling loading symbol which looks like this:
Any idea what settings I might need to change to get back the preview?
I can keep adding other devices and the preview works.
As soon as I add one more Erosiion node the view fails.
Thx for your suggestion. Already tried that.
To clarify: I build to that device (yellow sphere button) and expect to see a result with higher resolution then the realtime preview. That’s how it always worked. Instead I get the freezing circle thingy.
When I change parameters inside the newly added erosion node I indeed see the realtime preview as expected.
But as soon as I build to that device once more, the rendering freezes again.
Not sure what to make of that.
System memory sits at 15.6 of 63.9 GB usage.
CPU idles at 3%.
GPU is at 34% and 1.6/24 GB.
In my limited experience with the current dev build, I’ve encountered this preview problem after build twice. I think it has to do with the new memory optimization thingy implemented with this build, still a bit rough tbh. Try saving/restarting the project file and do a build, see if anything changes. More testing clearly needed in this area.