Problems with a mask at Erosion

Hello.
At use of your program there was a following problem.
In a location in the size of a map 512x512 block Erosion imposes erosion on the established parameters of block Clamp which in turn works in mode Mask and is connected to the block in a compartment for a mask.
On a location in the size 2048x1024, block Clamp is created, transferred in a mode of a mask and connected to block Erosion in the input allocated for a mask. However erosion is imposed not on a mask, and in all territory of a surface.
At a detachment of block Clamp, the result does not vary.
At reinstallation of the program of positive result it is not observed.

Hi,

Can you illustrate with a screenshot how your network is? What are the parameters that give this result? any?

I am not being able to replicate this, but I may not be understanding it well…

Note that when you use a non-square size for your terrain (such as 1024x2048), if you are using a Gradient device, the gradient may not be centered on the view. Click on the device that is doing the mask to see if it really is what you are expecting.

hmm, are you saying that you re-installed WM, and that it worked?

I’m not sure if I perfectly understand you.
Version 1.2 had a problem with masks - they had no effect when using mem conservation.
This has been fixed in 1.25 which would explain, that your bug disappeared after reinstallation.