Procedural Texture Work

I created a branch quite a while back with a few features to help with creating repeating textures/terrains. It didn’t quite make sense at the time, and there were a few significant issues holding it back.

However especially with Artist Point here, being able to create your own texture assets within a world/macro is pretty useful, and of course they need to tile to do that…

There’s a featureupvote entry for this request: Ability to create repeating (tiling) textures - World Machine

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