I’d love to say you got it in one… but, nope. That wasn’t it.
The viewport becomes impossible to work with (drag to orbit and wait 5-10 s. to see the shape move).
Interestingly, I can drag in the thumbnail to change the lighting and the solid fill in the main viewport shifts in tone evenly (absolutely no shading or texture at all in main viewport).
I have isolated the problem to occur for 2K and higher renders, 512 and 1024 (and +1) work ok.
Default low quality main viewport render appears after changing render size to 2K and greater, but once I hit render, the build runs, the build window closes automatically, and then the 3D viewport “hangs” at the low quality preview.
Once I click and drag or mouse wheel to change my view it “hangs” for a couple of seconds before rendering the flat shaded form and navigation becomes impossible.
Version 2.3.7 works fine on its own and with the geoglyph IDE.
Stephen - if you are out there, got any ideas?
I haven’t rung out this new computer yet, but I have had success with Luxology Modo, Quadspinner Gaea, Photoshop, Ableton Live, and a few other softwares.
I won’t rule out a problem with a new computer. I’ll try what diagnostics I can find to check things out - esp. on the graphics card side.
Quadspinner is using something called Dr. Watson to help with debugging.
I don’t know if y’all have that sort of tool available, but I’d give it a go if you do.
Thank you WFab for your suggestion…