Hello all. New to World Machine but an old hat in 3d landscape modelling. We are working on a very cool project that involves visualizing the water system of LA both as it is and how it could be reformed for the better. We are working in Unreal engine as well as prerendered animation via Cinema and Terragen.
Our plan for WM is to import large elevation maps of LA or pieces of it and then use the water features of WM to create vector flows that can go into Unreal Engine. So a few questions…
- can we sim water off a preexisting DEM?
- What’s the max resolution that WM can import for a DEM?
- Can we sim erosion using a landscape DEM as a starting point?
All the best and really looking forward to diving into WM. It looks like awesome fun.
Almost Human Media.