Because erosion has issues with tiled builds. I would like to know, how do I limit how far it spreads? Say for example:
When I attempt to get this level of erosion at cliff edges it bleeds over into the near by fields and things.
I have been experimenting with various masks but they are costly when we are talking large scale terrain. I would like to have the channels dig in but not go very far just stay and eat within a certain distance of the start of the erosion while still cutting deep.