I’m interested in creating realistic terrains, based on stylized fantasy maps. I’ve seen several tutorials on procedurally generating terrain, but is there a way to paint in a baseline height map for placing mountains and rolling hills in a more precise manner? If not, is it possible to paint something in photoshop, and import that as a starting point?
Edit: I see there is a file input where you can bring in a height map, is that the best method, or are there other ways to sculpt your terrain within WM?
Beyond that, are there any good primers for workflow for something like this?