I wonder how to resize a 8193 by 8193.ter file and convert into 8192 bx 8192.png.
Tried “File Input” (“localspace”) with plugged “heightmap output” (16-bit.png setting) and set the “World Projection Params” to 8192x8192 resolution…
Is this correct? Will the 8193 just be re-sized or will the additional “+1” border cropped/cut out?
Yes, this is the correct way to do it. Make sure the “+1” checkbox is unchecked in the project build settings; your heightfield will be resized to 8192.
When I do like descrived above and export as 16-bit.png, the image is 8129x8192…
when exporting as .ter and importing into another app (L3DT PRO) the size is 8193x8193.
When exporting in localspace = heightfield (.ter, also .png) in other app is just all black (but still around 130MB)
, when not checking “localspace” it´s fine - (except for the size, when saved as .ter)
The terragen format is special; at least in the old days, it used to require power-of-two-plus-1 sizing. The terragen exporter internally always pads the output to respect this – this exporting to TER always produces a +1 size.
The localspace all-black export sounds like a bug; I’ll put it in the DB for investigation