Remnant, any plans to revisit erosion/channeling to add meanders? Even if it meant a massive increase in processing time… I’m contemplating building a 2 socket 24 core / 48 thread workstation so it seems to me that the times are a’ changing which is to say that if a brute-force method could be whipped up quick I’d love to start testing it.
Or has the community produced anything to accomplish this?