Roads via layout generator

Hi,

I am trying to model roads using the method proposed in another thread:

  1. Create road shapes in layout generator.
  2. Modify falloff etc.
  3. Drop to surface
  4. Wire heightfield into layout generator.

This works, I would prefer a different result e.g. at hillsides. Currently it seems the road is like a channel in the slope:

        /

/\ /
/ __/
/

I would something like slope - plateau - slope:

      /

____/
/
/

So the required effect would be

  • layout generator height where LG is at 1.0
  • terrain height where where LG is at 0.0
  • LG height (m) *LG strength (0.0-1.0) + Terrain height * (1.0 - LG strength)

However, I couldn’t find a device combination that has this effect. Is something like that possible?

Thanks,
Hauke

Hi there,

The “channel” cut into the hill is actually just because between the dropped-to-terrain points, the path is cutting deeply into the terrain. Try adding some more points at the trouble spots and re-dropping or manually adjusting the vertices until the road sits the way you want on the terrain.

The blending effect you mention is actually how the roads are currently placed into the terrain; I suspect the above effect is just making it tough to see.

is this the effect you want???