Hi.
I’m trying to make a huge map for Skyrim and I’d like to have a full gamma of possible terrains to spread all over the worldspace, and now it’s desert’s turn.
A desert is mostly made of sand dunes, so dunes it is. But it seems it’s not as simple as I thought, because this (attached screenshot) is the best I could come up with and it’s nothing I can successfully repeat over large stretches of terrain.
The problem is the displacement device, which does not add pixels when deforming the terrain, but only moves the existent ones. The result is that once all the pixels have been moved, an area of the extent remains untouched, leaving straight lines to ruin the landscape.
This chain I made is a review and rebuild of part of one I’ve found here on forums, but it’s not enough to cover a whole terrain…
I’ve also seen the nice results of a macro made by another member, but it’s in .dev format which, I guess, is the older WM versions’ extension.
Anybody faced this same problem and found his/her own way to build nice and smooth sand dunes that can be used to cover large terrains? =|
Thank you.