Hello !
I am kind of new at WM. I am building an island map for an indie video game.
I reach the perfect shape of heightmap. However, close to the beach areas the water is at the same level than terrain. Terrain is just a little bit above and it create complex situations when implementing the map in my game engine.
Does someone know a way to scale the areas located under sea level ? Suppose that the sea level is a 500m and the top of the map at 1200m: do you know a way of scaling the sea level to 700m and keeping the same proportion for the heights above sea, meaning a top of the map at 1400m (=1200+(700-500)) ?
Many thanks for your help !!