So the project for the day is Scottish Highlands, or a rough approximation thereof. I had to browse for my own reference pics for this one, and looked at a wide variety of places without finding a particular image to focus on. That is why I said “approximation”. Rocks and grass are pretty simple, but difficult to texture it turns out. Not really news, just something I was bothered by today. My texture ended up fairly noisy, without the really fine grain noise I’d prefer for granite and grass. I have to build at 8K or more to improve on that, and I’m not sure my new laptop is capable of that. I may just test it out later tonight, if I’ve nothing better to do.
Though I’m reasonably happy with the results, the scenery lacks the dramatic touch a Scottish sky gives many of the pictures. I’m rendering out the hi-res (8K) version while I’m posting, so that will tell me if the teturing is going to be good enough. So, just one screenshot of the 4K version for now, plus graph and .tmd (no reason not to share and this one has a nice little trick that helped with the cliff/rock texturing a lot).
fiddle 211025 01.tmd (808.7 KB)