Ok, so WM2 has been working like a dream and I have been getting more and more bold.
Here is what the preview looks like:
The whole pipeline is green when compiling so I’ve no idea why the texture outputed looks like this:
the burn mark in the middle is there, the structures are to, but the mountains look horribly wrong. So I double checked the heightfield output that is produced…
(all images scaled down for thread.)