Simple Displacement Threading.

Hey remnant,

Not of that great importance, making that expander to be multi threaded was a life saver!

Was wondering about the simple displacement though, i dont think that one already uses multiple threads, now thats not really THAT much of an issue, was just thinking you coukd gain a bit more time with that.

Especially when one uses like 50+ simple displacements haha (and still growing :p)

facepalm

Its required for a highly detailed map and 4096x4096 big with alot of landscape randomization :stuck_out_tongue:
Using alot of staged displacements from large to very tiny for every landscape piece and on top lf that i use two per stage (horizontal and vertical) so that quickly ends up using 10 per object :stuck_out_tongue:
No rush though :slight_smile: Perhaps somethihg for the future!