I need to use tiled rendering to render a 300x300km terrain at 2.5m resolution. I have been working on a 20x20km test map from one of the sample files (split into 64 1024x1024 pieces for the 8192x8192 terrain at 2.5m resolution) and thought things were fine. I had noticed that the contour map that World Machine created for me never really lined up with the terrain in the game built from the output heightmap data.
I had to build my own contour map from the output heightmap data and was surprised to discover that the contour map from the tiled render is VERY different from what I expected.
Is there something I can do to get the tiled render to be the same as the single-file render?
Attachment 1: World-machine created contour map (with some embellishments.)
Attachment 2: Contour map created from heightmap data output from a single 8192x8192 render.
Attachment 3: Contour map created from heightmap data output from tiled 1024x1024x64 render.
Attachment 4: Sample file used to generate these.
I am using World Machine 2.3.7 Professional 64-bit.
Thank you for any suggestions you can offer.