within vue terrainOnce inside Vue, create a Standard Terrain, and enter the terrain editor.
Choose a resolution that matches the resolution you selected in World Machine.
Reset the terrain, then choose the Picture terrain type from the list of terrain types. Click Load, then Browse to the directory where your terrain heightfield is located. Select it.
Your terrain has now imported succesfully into Vue!texture
You can also import colormaps into Vue from World Machine. You can either use the texture directly, or as a great base that is then further extended by Vue’s built-in texturing functions.
Click on your terrain object and choose Edit Material
Either add a new layer, or select the Default Layer, and choose the Color&&Alpha tab. Change the coloring mode to ‘Mapped Picture’
Click Load then Browse to your exported terrain bitmap, and select it
You have successfully textured your terrain! It should now look identical to within World Machine.
Importing heightmap (tiff) is 50%ok. To match the height from WM, one must slider up to “100% Picture”
Otherwise, terrain is too flat (50% is preset)
Also, the texture-part does not work: When doing so, the image is like 1000x tiled across the terrain…
(Got Vue 2014 Pinoeer with RenderUP Module)
Please help to find the right workflow and maybe change the “Workflow how to page”