Would it be possible to get a standalone Transform Node that allows scaling/rotating/translating the input?
Things I would like to have:
- When scaled, allow the user to specify what happens with the surrounding area between thinks like “Extend Edge”, “Zero”, or “Nothing”. This would allow scaling something and rotating/moving it where it would only have impact in the area (For localspace scattering, for instance).
- When scaling, you should be able to choose to svale the height by the same amount.
When I tried doing this before, I struggled to get it to behave the way I wanted, and it required importing a heightmap file, changing the parameters in the file device (size, offset, etc), and trimming it manually with other devices. This seemed a clunky, so maybe I am just missing the right way to do it currently? I could not find a simple “Transform”-like device, though.