hello,
I am going nuts here…
back in time with WM 2.3 and Unity 4.0.x, a heightfield exported from WM had to be flipped vertically and be “power-of-two” +1 to be correct within Unity.
Now - with Untiy 4.5 and WM 3.0.1 it seems there is something broken:
I export a normalmap in 2048x2048 from WM
I export a .raw heightfield in 2049x2049 from WM (flipped vertically)
When importing the heightfield as unity terrain (width/lenght = 2000, height = 300, heightmap reso 2049) and apply a colormap and the normalmap, they do not match anymore!
Seems, the normalmap is offset a bit (see image)
I can correct it, by setting the size to “2000” by “2000” for the textures… but this was not the case in older version, there one had to set it to “2048”…
Is this a WM 3.0.1 Problem?!
Cheers