in the new version of WM the terrains seem to be working a little differently (in addition to something i noted earlier, which may have been my own fault)
i have built 3 new files using the newest update, and in the past, i could have sworn that when loaded into TG it would almost never create a terrain that was below water, but now even the default world (default one loaded) seems to do this…
i created what i felt was a lovely terrain (in world machine) only to load it into TG and have the entire terrain underwater.
is this a goof by me, or what?