Okay so I began by creating my terrain in World Machine, I then exported it to UDK as a 505 x 505 to adhere to recommended landscape sizes (https://udn.epicgames.com/Three/LandscapeCreating.html) as this worked best for the game scene I was creating.
Then I found myself editing the terrain quite a lot in UDK to the point where it was very different to the original, and I now want to put this new terrain from UDK back in to World Machine to re-texture. I’ve figured out how to do this but of course the resolution is 505 x 505 now (http://prntscr.com/6evngq) and all I’m getting is poor resolution, pixelated renders. http://prntscr.com/6evn9r
How can I get World Machine to put more detail in to it? Is it possible to export it in to Mudbox and bake out a higher resolution map?