Hello there!
I have just been starting ouz with world machine, it is told to be an amazing program,
and the gallery shots really convinced me.
So, i made a mesh of a landscape in Autodesk Mudbox, exported a heightmap and used it as file input.
But as soon as I build the terrain, it gets tiled, kind of like these Rice Plantages on mountains in Asia… If you know what I mean.
To clarify, I attached a picture of a render at 2048x2048, the original resolution of my heightmap.
Thanks for help and replies in advance!