TeTo : The Texturing Toolbox!



Thanks, placing textures in WM is good idea, but I never tried it.

I know, combining both approaches is only way how to do it. Tiled procedural textures for slow distance and slowly blend into big terrain texture, which can be even some satellite photo, etc…Each game is doing it like that nowdays.

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davidgai666@outlook.com

xrumer888@outlook.com