Texture Weightmap (Splatmap)

Originally published at: Texture Weightmap (Splatmap) – World Machine Help

The Weightmap device processes a set of input masks so that they can be used as a weightmap (also called a splatmap) to drive texture distributions in real time applications such as Unity, Unreal Engine, etc. The device ensures that all of the channels used respect the sum-to-one behavior required of a weightmap, as well…